Hi, I am just a beginner in Maya. I used ramp to shade a plane to create a seashore with the help of a matte for differentiating the sand file texture and the ocean texture(not ocean shader, 2d ocean texture). I have also applied UV repeat to the sand texture. When I render it with Maya Software in Production quality with raytracing enabled, I get a weird line in the bump which appears to be a shift in the bump map. I have used the same ramp for the bump and I have checked and found that the bump is not shifted. Pls help me solve this issue. Thanks in advance for helping me out. I have uploaded my render here.