I am having the worst luck with creating a scene in which an object (spaceship) that has been set up to fracture with detached components. I have a sphere in the scene that the object is keyframed to run through; however no matter what I try - rigid bodies, ncloth, passive colliders, etc I cant seem to get the ship to disintegrate in the air. My problem seems to stem from the fact I have a breakable object that is moving and the breaking object static. Please let me know what i may be doing wrong. Thanks.