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Replace objects -> keep input connections

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Caetano Veyssières
Replace objects -> keep input connections
on Apr 21, 2014 at 4:58:15 am
Last Edited By Caetano Veyssières on Apr 21, 2014 at 4:58:56 am

Here's my problem:

I want to replace several (very numerous) objects into instances while keeping their input connections (texture, animation). But as soon as I say "Modify -> Replace objects", all the connections are broken.

But I know instances can have different textures and animations, I tested it.
What a shame there isn't any option to keep them while replacing objects.


Plus, many forums ask this same question, but no one answered correctly, only a few particular cases have been solved.

So now that we are in Maya 2014, can we do this properly on several objects ?

Thanks for your help


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