on Feb 5, 2014 at 7:10:18 pm Last Edited By Danasa Arsad on Feb 5, 2014 at 7:11:04 pm
Hi, i'm rendering a scene in maya, using dome light and directional light. I rendered it to a exr multilayer and composite together using Nuke.
I read somewhere that lighting pass is the result of raw light and diffuse multiplied and my problem is my multiplication between Raw Lighting and Diffuse pass doesnt match the lighting pass.
The Lighting pass has slight brighter hotspots (specular). It's not that noticable but it's there.
here's the image comparison (the arrow pointing at the "specular"): cc_raw_prblem.jpg