I want to rotated by just using the yellow axis of the rotation tool.
as I rotate it all the x y and z rotations change as seen here.
I need to be able to rotate the object 360 degrees around the yellow axis and get it to keyframe. Currently after one rotation maya sets just the z rotation to 360 at the last frame and it make the object flip instead of spin.
How do you reset the pivot angle for an object or properly interpolate the frames to keep it in place?