I'm new to Maya and 3D in general, I'm doing some UV mapping for a staff I'm modelling, and using a UV grid to get it proportionate all over. Which has all gone fine and I have a good UV Map, but it has a lot of empty space, simply due to the nature of the object, I wanted to see if this was normally as everything I've seen online fills up the UV map as full as possible. What would be the best thing to do for this?
From what I can tell I think I have 3 options
Leave it as it is and have a big block of empty space
Scale it up to full the UV map but be very disproportionate
Or cut the UV map up more then scale it up, which would make texturing more difficult
None of which seem ideal to me but I'd like some advice from someone with more experience than me! Thanks
This is where including a UV map image comes in. I personally like this one.
If the texture looks even, and the squares are actually squares in your model then your UV map is ok. You can also try to UV Unfold Tool to see what it comes up with. You don't need to fill up the entire square, but you can scale the stuff up as large as you want to add more detail to the texture.