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Bizzare mesh deformation when exporting

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Robin Powell
Bizzare mesh deformation when exporting
on Jun 12, 2013 at 6:29:34 pm

Whenever I try to export this model (it does this with other models too, but not so obvious), it... well, take a look for yourselves...

Before


After


It doesn't just export it as this, but it actually changes the mesh in Maya as soon as I click export, whatever I export it as. Ctrl+Z doesn't even get rid of it, I have to quit and load it again in order to get it back as it were. I've tried importing the healthy version directly into Unity as a Maya file too, it imports the same as the deformed version.

Is there any way I can stop this from happening? Perhaps by fixing the verts to their positions somehow?


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