I have animated it as I would like it and read this:
"In formats c4d, 3ds, lwo, obj, fbx, mb - model exported to standard materials (textures), not contain Vray shaders.
In these formats, shaders need to be edited for the new studio for the final rendering."
I am a novice Maya user and wondered what is mean't by this. My modelling skills are good but I'm afraid my texturing skills are basic. What would I have to do to get this model looking as realistic as possible? I understand the Hypershade to a degree but how do I go about editing them for VRAY? Does Maya even have VRAY capabilities?