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vray material issues in maya 2012

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Rebecca Poch
vray material issues in maya 2012
on Feb 20, 2013 at 3:46:23 pm

I should be able to assign a new vray material to part of an object (I select the needed faces and assign a new material) but it just reverts the selected faces to the same material as the rest of the object and the new material somehow vanishes and cannot be found in the hypershade.

I also tried creating a blend material but it doesn't seem to not to work so well either. Making a blend material for an object using a base material that was already assigned to something else then messes up the way the previously created object's material looks on that older object.

Can you please tell me what I am doing wrong?


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