I am nearly at my wits end, I have tried everything I can think of. I created an explosion with maya fluids, am ready to cache and render, however I am getting a maya runtime error when the cache gets to 50-75 frames
I am running win7 64bit core2 duo 3ghz with 8gb ram
fluid container 100x100x100, base res 50, max res 300 in auto resize
velocity off in cache settings
I have tried different container sizes, 60x75x60 etc
today I completely rebuilt the scene from scratch around a container size 50x50x50 and same thing, hit frame 75 and crashed
does anyone have any ideas why this might be happening??