The case here is that we have build a model in 3Dmax and set the camera in a position to get a perspective.
And then export the camera and the model into FBX, import into MAYA.
The model works well, camera position is right.
The problem is that the render picture is not the same, since 3Dmax auto correct the lens distortion,
while MAYA cannot, and have to configure the offset values, focal length,etc to get the right picture.
That's gonna be time-consuming.
Any expert know a solution to this problem?
To do or not to do. I think I just daydream a lots...