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another fluid texture question.

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Joshua Kerr
another fluid texture question.
on Sep 15, 2012 at 10:16:18 am

Hi there.

I don't have a very fast computer so dont have the time to find this one out through trial and error. I was wondering if you can reduce the likelihood of texture warping (when using the grid method) by simulating fluids at a high frame-rate, thus slowing down the action. In theory I could then just speed them up in a compositing program. Will this work or are there problems I will encounter aside from the longer sim time.

Regards

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