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inheriting animation

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Sala Sultan
inheriting animation
on Jul 7, 2012 at 6:12:55 am

Hello! I exporting animated geometry from PFtrack to maya and it turned out that the animated points turned to Locators and the geometry wasnt animated, so i made Clusters on the Geo and parented them with the locator and the Geometry deformed properly, i was so happy!
then tried to exporte the Geo to Nuke but the Geo didnt inherit the animation, went back to Maya then i found out the Geo it self has no animation and the clusters+locators are animating,
here's the question... How can i transfer/inherit the animation from the locators and bake them to the geometry? I need the geometry to be animated in Nuke.
thank you in advance!!


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keith mcgregor
Re: inheriting animation
on Aug 13, 2012 at 8:37:17 pm

You should be able to select the locator, constrain the geometry, then select the geo and in the channel box click+drag to highlight the transform attributes and go to Edit/Keys/Bake simulation and it should bake the movement of the geo. Or you could live with the constraints? But it should work.

Reality? What did you make it?

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