Hello! I exporting animated geometry from PFtrack to maya and it turned out that the animated points turned to Locators and the geometry wasnt animated, so i made Clusters on the Geo and parented them with the locator and the Geometry deformed properly, i was so happy!
then tried to exporte the Geo to Nuke but the Geo didnt inherit the animation, went back to Maya then i found out the Geo it self has no animation and the clusters+locators are animating,
here's the question... How can i transfer/inherit the animation from the locators and bake them to the geometry? I need the geometry to be animated in Nuke.
thank you in advance!!
You should be able to select the locator, constrain the geometry, then select the geo and in the channel box click+drag to highlight the transform attributes and go to Edit/Keys/Bake simulation and it should bake the movement of the geo. Or you could live with the constraints? But it should work.