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Shader brighter towards edges

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Stephen Grimm
Shader brighter towards edges
on May 17, 2012 at 10:51:39 pm

I'm relatively new to Maya, so this may be a simple answer.

How would I go about creating a shader that gets brighter towards the edges of an object. I'm not talking about an xray that gets brighter towards edge based on how it's viewed. More like a toon shader that gradates brighter towards hard edges.

Thanks!


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Steve Sayer
Re: Shader brighter towards edges
on May 23, 2012 at 2:36:49 pm

It would probably be less trouble to just texture this, rather than trying to create a shader to do it. Just paint a 'brightness map' that ramps up towards the edges you want to highlight.

Or you could experiment with the existing toon shaders... they are capable of highlighting hard edges, though I don't know how easy it will be to turn that into a wide gradient instead of a hard line.


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Stephen Grimm
Re: Shader brighter towards edges
on May 23, 2012 at 6:19:57 pm

I was afraid of that. I'm not the best UV mapper...

Thanks for responding though.


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