We have been shooting some plates today for a promo we are working on and there is a river in the footage which I'd like to animate objects rising from and being affected by the river flow. First stop tomorrow is the nparticles system in Maya 2013, but I wondered if any of you have some good tips on working with scenes like this or know of any good tutorials that might help walk me through it. Don't have a great deal of experience with the n systems or fluids TBH. But good working knowlege of Maya. Thanks in advance.
Incidently, what I'm now working with is inversed pond wakes which I hope to texture with sections of the plate of the river, and fluid containers. This will work for this particular job, but would still be interested in finding out more about creating a realistic flowing river from scratch if anyone has any hints.
I haven't used particles in Maya very much, but I do know that RealFlow (which works with Maya just fine) is made for the goals you're describing. And it's a lot easier to learn/use. Even the most basic tutorial describes the process of letting objects be affected by the flow of water.
Maybe look into that instead, because I _think_ it'll be a lot harder in Maya.