Today, I experienced a whole new problem with parti_volume - In an outdoors scene I'm working on, I'm trying to use it to put glare onto the sun light source.
However, when rendering, even though the actual volumetric effect renders, the parti_volume box/sphere (doesn't matter what shape it has, I've tried a few different ones) gets dark where it shouldn't, almost like something projected anti-light into it/shadowed it somehow. I know that's not possible, since my parti_volume only is linked to my sun light source. I've tried every combination of settings on both the light, the shader and the render globals, to no avail, the dark parts just won't go away :(
I'm at the end of my rope here... How do I sort this out? :S