Hi. I making a character rigging in Maya 2010. I already make my hair with curves instead on a polygon surface cause i wanted a specific hair style, an the hair to be static. The problem now is i can't figure out how to attach the hair system to the character's rigging. I tried by parent the hair system to the head bone and it seems to work well in the viewport; however in the render view the hair flies away from the characters head. Please Help.