suddenly I can no longer smooth EP Curves ... . Despite two selections that are touching and curves give the Fillet Curves command, I get this error :
//Error: filletCurve1 (Fillet Curve): failed to compute the result.
I don't understand. Until yesterday it worked ... Maybe I have touched on something that I should not?
(Into Outliner it creates a fillettedCurve1 but nothing happens on the spline, so you cant ...
The values of the Fillet Curve are normal: Trim selected, Circular Radius of 2,000, selected and Apply for send command). Can you help me? Thank you!
Yes, but in your original message you did use a comma, so I wanted to clarify if you were using 2.000 or 2,000 for your radius in Maya.
You misunderstand when I ask about curve degree. Maya can create NURBS curves with several different levels of curvature, which are called 'degrees'. The most common values are 1 and 3. A degree-1 curve will be made up of perfectly straight segments between each point, and will touch each CV. A degree-3 curve will actually be curved, and will not necessarily touch any except the first and last CVs. Curves can also be degree 2, 5, 7, etc., but these are rarely used. You can check the degree of a curve by looking at its Shape node in your attribute editor. I think if you have created a degree 1 curve instead of a degree 3 curve the Fillet operation will fail, which is why I asked.
sorry for my mistake...
No, degree curve was 3 but if I want to make a Fillet curve between these curve I've to use 0.1 bis 0.2 values but i Can't use value like 1.000 (default value) or 2.000 or more... therefore I can't understand witch values can I use between two curves ( Degree 3), what have I to consider befor to put a value for Fillet Curve...