I'm back! Still working on my adjustable character.
I've made some 2 coloured patterns like stripes and blocks and dots that should become fully adjustable through a melscript GUI. The colours work fine, the patterns were done by masks, but that's not important.
Because I'm stuck again. :(
Now I know it works fine with just the "defaultButtonPush" command, but it won't accept the other one.
just to be clear: I have 2 files attached to a choise node. If the selector of the choise node is 0, it will show one file, and if it's on 1 it will show the other file. So I need 2 buttons, 1 will change the selector to 0 and the other button will change it to 1. (there will be more files eventually)
I actually would have prefered a simple script like: