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The Quadify mesh Modifier in 3ds max

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Rolf Tollerud
The Quadify mesh Modifier in 3ds max
on Oct 29, 2011 at 7:00:34 am

Does anyone know if the Quadify mesh functionality in 3ds max exists in Maya or any other program or tool,plug-in?


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Ben van Hamelen
Re: The Quadify mesh Modifier in 3ds max
on Oct 29, 2011 at 1:30:58 pm

While I'm hardly familiar with working with Max, I think you're looking for the Quadrangulate option, under Mesh.

I don't like the function, it gives messy geometry that needs a lot more fixing after using it than it did before.

http://www.fireinthesole.com/


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Rolf Tollerud
Re: The Quadify mesh Modifier in 3ds max
on Oct 29, 2011 at 3:02:23 pm

"the Quadrangulate option, under Mesh.."

I have tried that and it is hopeless just as you says. I also have tried several other programs but nothing works like in max. Is max really the only one that can do it? (Quadrangulate a flat mesh that is). BTW there is a better way in Maya,

Bring in the flat version of the mesh.
Select the border edges. (double click the border edged)
Convert to a curve. set to linear (Modify/convert/ edges to curve)
Then select the curve and convert to planar (surface/planar)
Set to polygon quad output and poly count.

But still the borders will not be so nice as in max, frustrating!


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