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Underwater look (or Shader)?

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Tom Headle
Underwater look (or Shader)?
on Aug 9, 2011 at 10:03:10 pm

Anyone have tip's or tricks to get that underwater look?

Scene is bottom of the ocean watching fish go back and forth.

TIA,

TH


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Steve Sayer
Re: Underwater look (or Shader)?
on Aug 10, 2011 at 2:35:59 pm

Diffuse lighting, lots of environment fog, depth of field, fake caustics for lighting, particle system to make bits of debris float around.

When looking for something similar, I was able to Google some animated textures that could be used for caustic-like lighting patterns. You should try doing the same.

Wait, I just re-read your post... if it's literally 'bottom of the ocean,' i.e. no sunlight, then you don't want caustics. Definitely have some volumetric light cones for any spotlights in the scene, though. YouTube is full of reference material, I'm sure.

-Steve


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Tom Headle
Re: Underwater look (or Shader)?
on Aug 10, 2011 at 4:36:50 pm

Thanks Steve. The Volumetric light cones did the trick along with some YouTube time. TH



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