I've ran into a critical issue with my model. I wanted to finalize it and scale it down for my scene, but whenever I do that there are some polygons that will mess up.
After rigging the model I used the smooth polygons command and had to make some further geometry tweaks in order to make it fit to the clothing. The geometry points that were edited are exacly the ones that mess up when I'm trying to scale it down. My guess is that this is caused by the skin weights which only affect the vertexes that were originally skinned. Is it possible to increase the resolution of the skin weights to conform the higher polygon model?
I'd really appreciate some help, I've been working for quite a long time on this model and finally want it finished. :(