hey guys again bothering you all with this but i cant find much information about this particular topic. I'm trying to get a normal pass for re-light in comp, it;s a fair simple scene, basically an exterior house.
I set the render layer preset normal map but the render comes out very rare. My be it ok and my lack of knowledge about this makes this into stuoid post but it doesnt look ok to me.
I've checke the results from this technique opening a new maya scene creating a spehre and a plane and renders fine with the three colors blended nicelly. Could be related with the size of the scene?
Also i disconnected the lens shader (to correct the gamma) to see if that's was the problem with same results.