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Expression: How to stop one

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Jeff Baker
Expression: How to stop one
on May 6, 2011 at 8:29:16 pm

I have an expression set to spin my nParticles on Runtime Before dynamics

nParticleShape3.userVector2PP +=((rand(10),rand(5),rand(25)));

This is plugged into the rotation of the particle, and works great. What I need however, is something that tells the particles to stop this rotation when they collide with the bowl I have setup (Passive Body). I know there are on collision events, but I haven't found a solution on how to cause it to stop the above rotation. Thanks!


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