I'm running into an issue with my transparencies in regard to render passes.
A cloud PNG (the space inbetween the clouds is transparent) is mapped upon a polygon. I'm using the texture's ambient to light it. And i have it in a pcm rendering a beauty pass out to a PNG. This is what I get.
Is there anyway to render out a clean cloud with transparency intact?
I tried various passes (but none can create an image of clouds in a transparent space), enabled "Pass Custum Alpha Channel" (Custom Entities), "Alpha is Luminance" (Color balance) and "Use Maya-style Alpha Detection on file textures" (Preferences) to no avail.