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Rendering out alpha with MR Passes

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john slately
Rendering out alpha with MR Passes
on Apr 27, 2011 at 4:14:59 am

I'm running into an issue with my transparencies in regard to render passes.

A cloud PNG (the space inbetween the clouds is transparent) is mapped upon a polygon. I'm using the texture's ambient to light it. And i have it in a pcm rendering a beauty pass out to a PNG. This is what I get.

Is there anyway to render out a clean cloud with transparency intact?

I tried various passes (but none can create an image of clouds in a transparent space), enabled "Pass Custum Alpha Channel" (Custom Entities), "Alpha is Luminance" (Color balance) and "Use Maya-style Alpha Detection on file textures" (Preferences) to no avail.

Much obliged for any answers or suggestions.

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