I've been trying out a solution to creating slow motion fluids that has supposedly been tried tested and approved etc. but there must be something i've missed. Heres what i've done...
- Cache'd the fluid at normal speed.
- Made the current time node keyable in the channel control
- Broke its connection to time by right clicking on the attribute in the channel box and selecting break connections.
- Then I set a keyframe at the beginning and end on the timeline and move to the graph editor to adjust the curves in order to slow down the fluid.
I must have missed something or not understood a step because my keyframes and adjustments in the graph editor have no effect on the fluid. Does anyone know what I did wrong?