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Emitting geometry

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Ben van Hamelen
Emitting geometry
on Apr 9, 2011 at 9:39:47 am

Hi there,

So, I've made a polygon sphere. Just a sphere, nothing special. And I want my particle emitter to emit LOADS of these spheres.

I've looked around and I did find two articles describing how to do this, but when I followed the steps, it made the particles form just one sphere. And I want every single particle that's emitted to be replaced by the sphere, so I can have all kinds of spheres bouncing around in my scene.

I'm getting kind of lost. Does anyone know how to do this? It _sounds_ pretty simple.

Thanks in advance!

Ben van H.

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