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batch bake UV sequence

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Brady Baltezore
batch bake UV sequence
on Jan 24, 2011 at 11:33:03 pm

I'm doing some photogram-type projections with a handheld shot that was tracked in synthEyes. My problem is, I'm hoping to distort the geometry *after* the texture has been applied (such that it looks normal, then an object or surface distorts.)

I have managed to project the camera onto a plane, and then render that out. What (I think) needs to happen now is that I need a baked UV sequence of that plane, based on the tracked camera - so that when the rendered image is applied 'normally' it looks seamless until the geometry distorts.

Looks like batch bake (mental ray) has no options to output a sequence.
My assumption is that a script can be written to do this.

I have experience copy/pasting scripts (provided I know where to plug them in) but writing them is not my area of expertise.

Any ideas? Another method anyone can suggest?


Thanks in advance
Brady

Working in Maya 2009 Mac


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