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Constrain world pivot point to 0,0,0.

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Matt Cheah
Constrain world pivot point to 0,0,0.
on Jan 21, 2011 at 1:26:37 am

Hey all,

I'm trying to make a simple motion graphic where a camera tracks in a circle around an object and then cranes upward while still rotating on the Y axis. Placing the object in the middle of the scene makes it easy for me to track around it when the world space pivot is 0,0,0. Unfortunately when I transform the camera on the Z axis, the World space pivot changes and I'm unable to track evenly around the object.

Does anyone have a solution to keeping the world space pivot at the center of the grid? Or maybe some insight into the correct way that this is supposed to be done? It would be much appreciated.

Thanks, Matt Cheah


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Alvaro Castaneda
Re: Constrain world pivot point to 0,0,0.
on Jan 21, 2011 at 3:16:41 am

parent the camera to a null and use the null to rotate and the camera to move

----------------------
varomix - pixelEater
MIX Studio
http://www.varomix.net


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Matt Cheah
Re: Constrain world pivot point to 0,0,0.
on Jan 21, 2011 at 5:24:43 pm

Hey Alvaro,

I tried parenting my camera to a null and I run into the same problems. When I rotate the null it doesn't change the camera at all transforming poses the same problems. Any ideas? Thanks!


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