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Rotate/Move/Scale a skeleton-bound object

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Max Nuage
Rotate/Move/Scale a skeleton-bound object
on Jan 6, 2011 at 7:52:15 pm

Hello everyone,

I'm almost done rigging a character model for animation, unfortunately I've encountered a little problem...

I've created two spheres that are used as eyeballs and want to bind these to my skeleton, so they move along with the character. The problem is that when I bind the eyes to the skeleton, I'll be unable to rotate them since the rotate tool is greyed out when I select them. I've set them up in a way that I just need to select both eyes and the eyeballs move perfectly when rotating them (without squinting). If I could just rotate them when they're skeleton bound things would be perfect.

Hope someone's able to help, I've been stuck with this since the last two days.


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Michael Frank
Re: Rotate/Move/Scale a skeleton-bound object
on Jan 6, 2011 at 9:59:36 pm

Funny we were just talking about this :) You don't want to bind the eyeballs. Eyeballs don't deform, typically. Unless you have a cartoon eye setup.

Anyways, just parent the eye object to your head/neck joint. (Select the eye then the specific neck joint and hit P.)It should stick right with the rest of the rig.

Mike Frank
Cave House Studios


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Max Nuage
Re: Rotate/Move/Scale a skeleton-bound object
on Jan 6, 2011 at 10:22:40 pm

Yes! That did the trick, thanks a million! :)


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suryakant jena
Re: Rotate/Move/Scale a skeleton-bound object
on Jan 8, 2011 at 6:34:56 am

i think it will be better if u parent the sphere with the joints and applay aim constraint.


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