FORUMS: list search recent posts

Bump map distortions from an imported model

COW Forums : Autodesk Maya

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
Robb Hanson
Bump map distortions from an imported model
on Dec 22, 2010 at 5:48:55 am

Greetings:
I have an issue that I need to solve because it effects every character model I try to bring into Maya from 3DS Max or Poser models. I usually convert the model to FBX from either Max or Poser and then import into Maya. It seems that Maya handles bump maps completely different than Max or other programs. The bump maps that come into Maya from these models are always really distorted when rendering the model in Maya. The character looks shriveled and wrinkled. I'd like to find out how Maya handles bump maps differently and get some Maya compatible bump maps for the models I bring in.

You can download an example of a character I've imported into Maya here:

http://musicq.biz/kk/

It has the existing bump maps that look great in 3DS Max but weird in Maya.

If anyone can shed light on this - I would greatly appreciate it.
Thanks
Robb



Return to posts index

Michael Frank
Re: Bump map distortions from an imported model
on Dec 22, 2010 at 2:56:28 pm

Hey Robb,

Just took a look at your scene. The "bump2d1" node of the model had a bump depth of 1. The default value in Maya is a little bit extreme for small surface bumps. I usually have to dial it down to .1 or .2 or so to get the results I want.

You can get there in the hypershade. Graph the "P_Jock.." material to find it.

Mike Frank
Cave House Studios


Return to posts index

Robb Hanson
Re: Bump map distortions from an imported model
on Dec 24, 2010 at 1:14:33 am

Thanks Michael



Return to posts index

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
© 2017 CreativeCOW.net All Rights Reserved
[TOP]