I'm using image based lighting to illuminate my scene.
I have various HDR maps to choose from, and the results look great! (First time I've done this in Maya). I am using both Global Illumination and Final Gathering.
I created an IBL node to use "infinitely distant (sky-like) illumination and reflection"... I learned this from Maya help files.
This is what I need: Which slider affects the intensity of illumination? Some of my HDR maps are too bright or too dark. The Primary Diffuse Scale under Final Gather is not enough even when I set it to completely white, for some of my indoor HDRIs. Where can I crank up the intensity higher?