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Riggking and skinning a character

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Robb Hanson
Riggking and skinning a character
on Nov 9, 2010 at 8:55:45 pm

Hi there,
I have a couple simple questions that have eluded me while skinning a character mesh for some reason:

1. When in component editor, sometimes the joint that I’m trying to weight is not in the heading list as an influence on a particular vert that I’m trying to add weight to. I’ve tried all the menus in component editor to find a quick way to add that joint in as a column for weighting on this vert. Is there a quick way to add any joint to the influence list? As a work around, I’ve gone into the Paint Weight Tool and painted that vert with influence form the desired joint, but this seems like a roundabout way.

2. I’ll spend time weighting all the fingers for instance. How do I mirror all those new values I’ve weighted over to the opposite hand? So I don’t have to do all the work over again?

Thanks
Maya version 2010



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