I have a couple simple questions that have eluded me while skinning a character mesh for some reason:
1. When in component editor, sometimes the joint that I’m trying to weight is not in the heading list as an influence on a particular vert that I’m trying to add weight to. I’ve tried all the menus in component editor to find a quick way to add that joint in as a column for weighting on this vert. Is there a quick way to add any joint to the influence list? As a work around, I’ve gone into the Paint Weight Tool and painted that vert with influence form the desired joint, but this seems like a roundabout way.
2. I’ll spend time weighting all the fingers for instance. How do I mirror all those new values I’ve weighted over to the opposite hand? So I don’t have to do all the work over again?