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Imported file from 3DS Max - separating faces

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Steve Dorsey
Imported file from 3DS Max - separating faces
on Oct 26, 2010 at 2:50:44 pm

Hello

I ordered a model from Turbosquid. It was built in 3DS Max, and I guess it has multiple shaders applied to one mesh. I have never worked this way, so I'm, new to this.

I have one master object that has one mesh. I cannot ungroup or separate it any more than it already is. If I go to my hypershade and right-click > right side > "select objects with material", then the faces are selected that use that specific shader.

What is the best way to separate these faces from the rest of the model so that they stand alone?

Does anyone have any good info on how this concept is typically dealt with? Do I need to change my frame of mind when working with meshes?

Thanks,

--------------S


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Michael Frank
Re: Imported file from 3DS Max - separating faces
on Oct 26, 2010 at 7:46:58 pm

Yea man, I've had my share of problems with turbosquid models. A couple of times I've had to rebuild the model using what I bought as a reference. Not fun.

Is this a polygon mesh? Can you Edit Mesh -> Extract for the faces you want to separate?

Mike Frank
Cave House Studios


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