I'm creating an entire 3d solar system and need help animating my camera. The entire shot is approximately 3 minutes long. The camera has to look like a 1st person view of zooming around the system. (around, over and under the planets, through asteroid belts, nebulas etc...)
I have all elements in place, now I just need to get the camera animated correctly.
I know how to attach it to a curve, but can't seem to get it to look right. Looks choppy, and quick and sudden turns, not smooth at all.
Is there an easier way to do this?
Or a tutorial you can point me too? All I found was quick and easy tutorials to animate a camera in a straight line.
You need to draw out a curve, attach the camera to it through the animate>motion path and then go into to the "dope sheet" which is a graph editor to adjust the speed. I'm still learning myself but this is where I'm at.
Whats interesting to me is I have looked all over the internet to find dedicated tutorials for camera movement and have found astonishingly little. However I have found youtube to be a good place to find slightly less professional but still somewhat effective tutorials on camera movement. You just have to watch a few and piece it together for yourself. Maybe once you and I figure out Maya cameras we should do our own tutorials =)
It amazed by also on how this is the first response to this thread. Figured this would be an easy one.
I have my camera attached to a motion path already. (Havent seen the Dope sheet" yet, but ill look at that next.)
The camera needs to move in all directions (x,y,z) thats where i was getting stuck. When you draw the curve, the curve stays on a single plane. I was hoping there was an easy way of adjusting the y values at certain points in time. Guess ill just have to adjust the vertex points of my curve where needed to give it that proper motion.