FORUMS: list search recent posts

Long Neck Rig Problem

COW Forums : Autodesk Maya

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
Alexandre Kumpel
Long Neck Rig Problem
on Sep 21, 2010 at 12:19:06 am

Hi!
I'm rigging a long necked bird and I'm using splineIK for the neck with 3 circular curves controlling the clusters (point constrain). These 3 control curves are parent constrained to a curve on the base of the neck used to rotate the neck ( this curve is not part of the splineIK).
So far so good! The problem appears when I parent the 'BaseNeck' control curve to the MAIN body control curve that is supposed to control the translate and rotate of the entire upper body. When I do the parenting and move the Main body control curve the neck seems to move twice as the translate value...

I think it's because I can't do a parenting inside another parenting, but I'm not sure. But I can't find another solution to fix that.

I hope it's well explained,
Thank you,
Alex


Return to posts index

Alexandre Kumpel
Re: Long Neck Rig Problem
on Sep 21, 2010 at 8:02:30 am

Problem solved! I had to parent the clusters themselves to the root...
Thanks anyways


Return to posts index

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
© 2017 CreativeCOW.net All Rights Reserved
[TOP]