I have been working with Maya for some time, but have been mainly teaching myself. So I could be doing things wrong here....
I have modeled a polygon space ship. I created a blinn texture, and mapped a 3d texture node with a brownian pattern as a bump map. I used 3D paint to add details to the outside of the ship. The pivots of the 3d texture placement node and the spaceship are centered and in a group.
I imported the spaceship into a new scene. If I translate or scale the ship (or the group), the node follows and my paint highlights remain where they should be. If I rotate the spaceship (or the group), the 3d node doesn't follow it, and my paint highlights go all over the place on the surface of the ship.
Am I missing something? (I wouldn't be surprised). Does anyone have any advice as to how I can animate motion into my space ship and have my texture stay in place?
I am also self taught so my advice may not be good but I think I may have found a solution. if u right click on your model and and click on "multi" and select everything you will be able to rotate your UVs as well as all your model components together. Normally they are separate.