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imported .obj files have no default shading network?!

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Fai Vapiwalla
imported .obj files have no default shading network?!
on Jun 28, 2010 at 5:32:11 pm

Hi All,

I've imported many .obj geometries into a new Maya scene and they came with no default shading network. So they show up as wireframes in the viewport, and when i hit "5" for the shaded view as well. And of course they don't render out.

I checked things out in the Hypershade and there are only 2 nodes for each geometry. A shape node, and some other node that i can't remember. I know there should be other nodes like "lambert," "light linker," and "render partition" to name a few. is there a way to quickly add these to each geometry instead of maually wiring each one?

I tried to cheat and middle mouse drag a lambert onto the geometry but no new nodes were created...Help!

Thanks in advance!


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