I have run into a problem that I have been unable to find a solution for:
My aim is to make a sphere with an extruded text logo on it, following the curvature of the sphere.
I have a curve for the text - let's say for example it is a "B" (because it has inner and outer curves).
My approach was to project the "B" on a NURBS sphere, then duplicating the surface curve, moving the duplicate out a little bit and lofting (curve by curve, first inner ones then the outer ones) between the surface curve and the duplicate.
This works, however the loft remains open and uncapped.
I have not been able to find a way to do this - the "Planar" doesn't work of course because the curve is bent backwards due to the sphere projection.
Converting to polygons, selecting edge loops and filling hole doesn't work either (plus with the tesselation I need to make it look smooth as a polygon object, I would spend hours selecting the edge loops).
Maybe this is a real beginner question - but what would be the best way to create a surface for a closed curve that is not planar?