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Rendering model to be projected on physical model. camera settings?

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Robert Paynter
Rendering model to be projected on physical model. camera settings?
on Apr 22, 2010 at 4:53:38 pm

I have a model in maya. I'm rendering a video of it.

The video will be projected from 3 projectors onto a real physical model built from the maya model.

I would like the seams from the geometry to match up as close as they can. I realize that it won't be perfect. But I'm wondering what camera settings (mm, angle, etc.) would make it fit as close as possible.
I was thinking 50mm.

Thoughts?


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