I'm currently working on a small nCloth project where a piece of cloth falls on a table, I currently am setting up my passes for rendering. However I turn my image plane off for composting,and do a render of my reflection pass it will not render. I turned down my shadow mask down to white, and put my specular turned to white, and put my reflectivity to my liking. I am able to see it in the alpha,but not in the RGB, also for some reason I can't turn off my shadows, which I have a separate layer for that. The lights I am using are two to three directional and an area. I'm currently using maya 2010, but I am not using the new render pass setup that was introduced in the previous version, because I am more comfortable with the old way.