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Rigid bodies

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Ben Iltree
Rigid bodies
on Mar 22, 2010 at 2:15:53 pm

Hi

I have a group of cubes i want to make into rigid bodies and they keep overlapping. How do i set them up so that the poly's don't intersect? The normals are facing out...etc, the simulation looks fine with the way they react to fields, but they justy don't knock into one another, so it looks really cheap when you come to rendering...

any tips?

thanx

ben



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