Hey Im trying to transfer some paintFX between meshes. The mesh is exactly the same, same vertex order, same size, position and so on. However the UV keeps being changed on the model because of texturing issues and displacement issues. Im getting fed up by having to repaint the paint FX the entire time!
Is there a way to transfer the paint FX between meshes that is decided by vertex order instead of UV space? Or is the only way for me to keep doing it manually or write my own script?