I just rigged a wolf with "The Setup Machine". The rig works fine, but I am not able to correct some the weighting issues on the skinCluster. The artisan paint tool has a X through it. No influences show up in either the attribute editor or component editor when I've selected the geometry. I am currently stripping/exporting the weights off the animal and going to reapply them. If anyone has any idea on how to override this setback, let me know.