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Maya Rock Texture renders dead pixels

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Brock Jolet
Maya Rock Texture renders dead pixels
on Mar 18, 2010 at 10:31:15 pm

I'm trying to texture a simple arrowhead in part using Maya's built in 3D Texture 'Rock'. I didn't do anything fancy with it, just changed the colors and settings. When I render, I am getting artifacts that look like dead pixels. Also, looking at the 'Texture Sample' about the attributes, I can see that the texture itself actually has the black squares calculated in. I have no clue why this is happening. Any help?

here is the result I am getting:
link

here are my settings (you can also see the black pixel in the sample):
link

I am using Maya 2009. Thanks.


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