Hey Allen...Look, sometimes the best way to make Maya perform like you want is to create the geometry directly in Maya and not try all the different import type options. Bottles and caps can be made easily in Maya and by the time you try and figure out strange problems you could have just re-modeled the object. From a noob perspective, try and create within Maya and really get to know the "guts" of the program.
I'm not that familiar with ProE but it seems that it's more of a CAD nurbs modeling program like Rhino, and lord knows I've had issues with sending files to and fro with Maya. Unless it's an absolute necessity to import your ProE files into Maya, I'd just recreate the models in Maya...it's good practice.
That being said it's great to know that you are stretching your mind trying to figure all this stuff out! Keep with it because if you have a burning desire to do this, Maya will be your best friend. Cheers! STU
I design a lot of plastic moulded parts, and after spending hours/days on them in ProE so I can use them in tooling design, the last thing I want to be doing is remodelling from scratch in Maya.
That said though, I'm definitely interested in learning to model in Maya, as it looks like it can do some funky stuff.
I tried Edit-Group to join up all the individual surfaces of my bottle, but it didn't give me the results I expected. After grouping if I clicked on the model and then used Move or whatever, only the surface I clicked on moved, not the whole model.
I'm probably doing something wrong, and being brand new to Maya I guess that's to be expected.
Thanks for responding Michiel! Now today I learned something as well. I did not know that there is no such thing as a solid in Maya! Thanks as well for answering all of the diverse questions about Maya here on the COW.
I can't tell you how much I've learned from all the posts. Everyday it's a mind stretch to grasp all things Maya! You know alot and you are a super asset somewhere out there in cyberland! Thanks for all you do! STU