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geometry disintegration using particles

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Chris Gandy
geometry disintegration using particles
on Mar 7, 2010 at 3:13:28 am

Hi,

I'm struggling to produce a realistic disintegration effect using particles in Maya. My desired look is to have the geometry in question slowly turn to dust, and fade off. I have an understanding of how to use fields to affect particle movement, but i'm unsure of how to make a object become those particles, from a initial solid state.

If anyone can give me some pointers on this it would be greatly appreciated.

Thank you in advance
Chris


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