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Dark edges and triangles on shaded model - Revisited...

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Marcus Fox
Dark edges and triangles on shaded model - Revisited...
on Feb 18, 2010 at 12:34:49 am

Hello! I have a smooth-shaded mesh which shows dark areas in the viewport and renderer.
I would like the surface to be as smooth as possible, but there are problems over most of the model. Only the more flat areas look right.

I think this is a normals issue - but I have read other posts and tried various suggestions but nothing gets rid of the dark areas.
I have unlocked the normals, changed the vertex normals angle, re-faceted by setting the edges to hard and then soft again, but the problems remain.

Any help appreciated.

--- I don't know if this is relevant, but the model was imported via FBX (from Cinema 4D). I've done this with other models and not had this problem. I re-imported the model with normals not exported from Cinema 4D, so I assume that Maya creates them on import.

Thank you in advance.


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Michiel Duvekot
Re: Dark edges and triangles on shaded model - Revisited...
on Feb 18, 2010 at 2:10:49 am

answer is here:

http://www.creativecrash.com/forums/rendering-lighting-shading/topics/dark-...


Michiel
http://www.thnkr.com


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Alastair Walker
Re: Dark edges and triangles on shaded model - Revisited...
on Feb 26, 2010 at 10:12:03 pm

Change the smoothing angle on your surface attributes


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