i am trying to make a shot in which a ball is coming in a trajectory and hitting on plane and takes one bounce and then strike with objects settled on plane.
what i want is the ball shud come in a trajectory from 1 to 19 frame and then from 20 frame it shud take bounce through maya dynamics system. so is it possible to sync manual animation with dynamics in maya .
Yes. Animate the object first, then make it a rigid body and keyframe the Active attribute of the rigidBody node. If you make it a rigidBody first and animate it later, you can also do it, but it's much more complicated, due to the insertion of a pairBlend node. Better not do it that way if you're new to this.