I am having some problems trying to export a mubox model and importing it into maya. In maya I have created a face model with different blend shapes, to represent speaking, and I've exported the main face into mudbox and altered it, now I just want to re-import the model into maya so that the face will have a different texture. However when I do try to import it doesnt work.
Iv imported it and used it as a blend shape but it overrides all of the other blend shapes, is there any way of applying the texture without using a blend shape so it will work on multiple blend shapes?
Or will I have to re-do the texture with all the blend shapes I have already have and reimport it? (this would take a while so it would be a last option)
I already created the model and blend shapes before I bought mudbox so thats why its ended up the other way around.